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OrionHplus
NIGHTSCAPE
LANDSCAPE
PANO
MILKYWAY
AUTO
Auto Tune
BOOST CONTRAST
1
2
3
D & B
AC
DARK SKY
1
2
STARS FX
Select Stars
Filter
LIGHTS KILLER
General Lights
Light Pollution
SATURATION
RBY
R
Y
B
COLOR STOP
R
B
Y
G
2
3
NOISE REDUCTION
Background Noise
Color Spots
HOT PIXEL
1
2
MANUAL STACKING
(1)
Load Images
(2)
Align Sky
(3)
Merge
STAR-TRAILS
STARTRAIL CREATION
(1)
Load Sky
(2)
Merge
(3)
Merge
(4)
Load Backg
FINISH (Merge Sky and Background)
FLUID STARTRAILS
1
2
3
4
Polaris
COLOR CAST
R
G
B
EXTRACT
Stars Color
Saturation
TONALITY
Tonal Change
STARS & LIGHTS
Flat Lights
Minimum Stars
NOISE REDUCTION
Background Noise
Dust and Scratch
HOT PIXEL
1
2
DEEPSKY
CONTRAST
AC
STAR FX
Select Stars
Filter
2
3
4
SATURATION
Star Saturation
GRADIENT KILL
Color
2
Light Pollution
2
REMOVE GREEN
Green Channel Change
Green Tendence
2
HALOS KILLER
Blue Halos
2
NOISE KILL
Hot Pixel
Colors Spot
Banding Noise
Vertical Banding Noise
Background Noise
Noise
Deep Noise
STARSPIKES
1
2
3
4
SIMULATION
Ha
2
O
3
2
EFFECTS
EXTRACTOR
Lights
Shadows
RECOVERY
High Lights
Shadows
CONTRAST
1
2
3
HRLA
Emphasize
ORTON
1
2
3
Colors
Magic Light
MOOD
SPECIAL
Sunlight
Warm Sunlight
IR/Night
LAMBENT
Area Layer
Start
2
3
DARK MOOD BEAM
Safe-Area Layer
↖
↑
↗
←
→
↙
↓
↘
BLIZZARD
Safe-Area Layer
↖
↑
↗
←
→
↙
↓
↘
SHARPNESS
1
2
3
CONVERSION
ASPECT RATIO
1/1 to 2/1
2/1 to 1/1
POLAR COORDINATES
Polar to Rect
Rect to Polar
EQUIRECTANGULAR CONVERSION
Eq. to Fisheye
Eq. 2/1 to Angular Fisheye
Eq. 2/1 to Little Planet
Inverse Fisheye
FISHEYE CONVERSION
Fisheye to Eq.
Angular Fisheye to Eq. 2/1
Inverse Fisheye
MOVE / ROTATE PANORAMA
ROTATE / REFLECT
90°
180°
270°
Horizontal
Vertical
MOVE
↖
↑
↗
←
→
↙
↓
>
↘
LUMINOSITY & TONALITY MASKS / HSL
LUMINOSITY
COLD TONALITY
WARM TONALITY
HSL
Create Channels
Update
Delete All
-
+
L
-
+
2
-
+
3
-
+
4
-
+
M
-
+
2
-
+
3
-
+
4
-
+
D
-
+
2
-
+
3
-
+
4
Create Channels (Cold)
Update
Delete All
-
+
L
-
+
2
-
+
3
-
+
4
-
+
M
-
+
2
-
+
3
-
+
4
-
+
D
-
+
2
-
+
3
-
+
4
Create Channels (Warm)
Update
Delete All
-
+
L
-
+
2
-
+
3
-
+
4
-
+
M
-
+
2
-
+
3
-
+
4
-
+
D
-
+
2
-
+
3
-
+
4
HUE
SATURATION
LUMINANCE
1 -
HSL Layer
3 -
Finalize
R
100
O
100
G
100
G
100
A
100
B
100
P
100
M
100
1 -
HSL Layer
3 -
Finalize
R
100
O
100
G
100
G
100
A
100
B
100
P
100
M
100
1 -
HSL Layer
3 -
Finalize
R
100
O
100
G
100
G
100
A
100
B
100
P
100
M
100
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